Error Domain=com.google.admob Code=2 "SDK tried to perform a networking task before being initialized."
- IOS build Error [ Xcode ]
Dev Env
Unity Editor 2019.3.9f1
Xcode 15.2
$cd /Move_TO/UER_BUILD/PROJECT_PATH
$vi Podfile
Podfile
source 'https://github.com/CocoaPods/Specs.git'
source 'https://github.com/CocoaPods/Specs'
platform :ios, '10.0'
target 'UnityFramework' do
pod 'Firebase/Analytics', '8.3.0'
pod 'Firebase/Core', '8.3.0'
pod 'Firebase/Messaging', '8.3.0'
pod 'Google-Mobile-Ads-SDK', '~> 8.2'
end
target 'Unity-iPhone' do
end
# Add **********************
use_frameworks! :linkage => :static
And
$ pod update
$ pod install
$open Unity-iPhone.xcworkspace
Check Your Added Pods_Unity_iPhone.framework
General ->[Target] Your_game_target
-> Frameworks, Libraries, and Embeded Content
Done.
https://github.com/googleads/googleads-mobile-unity/issues/1542
[Unity Solution]AndroidManifest.xml:38: AAPT: error: unexpected element <queries> found in <manifest>. (0) | 2022.01.14 |
---|---|
Unity 포팅후 바로 꺼지는오류 (0) | 2021.09.16 |
Check the admob sdk installed version in Unity (0) | 2021.09.02 |
Unity iOS build- cocoa pods Environment Setup (0) | 2021.08.16 |
Git Hub 계정 생성, Educaion 계정 만들기. (0) | 2021.04.02 |
스플레쉬 구현 (0) | 2020.12.22 |