if(Application.platform == RuntimePlatform.WindowsEditor) {   // 현재 플랫폼이 Window 에디터인지
            if(Input.GetMouseButtonDown(0)) {
                Vector3 p = Input.mousePosition;
               
                        Ray cast = Camera.main.ScreenPointToRay(Input.mousePosition);
                    // Mouse의 포지션을 Ray cast 로 변환
                RaycastHit hit;
                if(Physics.Raycast(cast, out hit)) {
                    // TO DO ANY THING...
                }// RayCast
            }// Mouse Click
| Unity mouse Drag object/ Touch moved (0) | 2019.01.15 | 
|---|---|
| how to change script editor in Unity (0) | 2019.01.08 | 
| Unity Drag Camera Movement (0) | 2018.10.25 | 
| Unity Screen rotation Fixed (0) | 2018.10.22 | 
| Unity Phone Screen Resolution Sizing (0) | 2018.10.22 | 
| Unity Mouse & Touch Position Convert World Position Code (0) | 2018.10.22 |