개발생활/Unity Engine
Error Domain=com.google.admob Code=2 "SDK tried to perform a networking task before being initialized."
한국인맛집
2021. 8. 18. 12:11
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- IOS build Error [ Xcode ]
Dev Env
Unity Editor 2019.3.9f1
Xcode 15.2
$cd /Move_TO/UER_BUILD/PROJECT_PATH
$vi Podfile
Podfile
source 'https://github.com/CocoaPods/Specs.git'
source 'https://github.com/CocoaPods/Specs'
platform :ios, '10.0'
target 'UnityFramework' do
pod 'Firebase/Analytics', '8.3.0'
pod 'Firebase/Core', '8.3.0'
pod 'Firebase/Messaging', '8.3.0'
pod 'Google-Mobile-Ads-SDK', '~> 8.2'
end
target 'Unity-iPhone' do
end
# Add **********************
use_frameworks! :linkage => :static
And
$ pod update
$ pod install
$open Unity-iPhone.xcworkspace
Check Your Added Pods_Unity_iPhone.framework
General ->[Target] Your_game_target
-> Frameworks, Libraries, and Embeded Content
Done.
https://github.com/googleads/googleads-mobile-unity/issues/1542
ADS does not work on iOS (SDK tried to perform a networking task before being initialized) · Issue #1542 · googleads/googlead
Admob does not work for iOS, the same code works just fine for Android. I'm currently using v5.3.0 of this plugin, which was tested with the iOS SDK 7.63.0. [REQUIRED] Step 1: Describe your env...
github.com
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