// Json Path.
// Assets/StreamingAssets/level.json
public void LoadJsonData(){
string filePath ="";
if(Application.platform == RuntimePlatform.Android){
filePath = System.IO.Path.Combine(Application.streamingAssetsPath,gameData);
WWW reader = new WWW(filePath);
while ( ! reader.isDone){ }
string realPath = Application.persistentDataPath + "/level";
System.IO.File.WriteAllBytes(realPath,reader.bytes);
filePath = realPath;
}
}